Beta 2.3: The Commanders - Changelog

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ifred
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Beta 2.3: The Commanders - Changelog

Beitrag von ifred » Di Feb 28, 2017 5:05 pm


https://forums.frontier.co.uk/showthrea ... -Changelog

Man beachte - Multicrew wird separat nachgereicht.
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Garbosch
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Re: Beta 2.3: The Commanders - Changelog

Beitrag von Garbosch » Fr Mär 03, 2017 6:57 am


FD hängt ja komplett hinter allem was sie mal selbst gesagt haben. Selbst hinter der Beta hängen sie jetzt hinterher oder wie soll man sich das fehlende Multicrew vorstellen? Ich bin gespannt wie lange das dann wieder dauert.
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Es ist nie zu spät für eine glückliche Kindheit.

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Re: Beta 2.3: The Commanders - Changelog

Beitrag von ifred » Fr Mär 03, 2017 3:46 pm


Naja. Ich hab was den Netzcode angeht ehrlich gesagt nicht erwartet, dass das alles glatt läuft - ist auf der anderen Seite aber auch eine große Chance, was richtig zu machen und alte Fehler zu beheben. Schauen wir halt einfach mal.

Die generellen Verzögerungen gehen mir allerdings ebenfalls auf den Zeiger. Wir sollten laut ursprünglicher Planung längst in Season 3 sein.
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Gunny DeadEye
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Re: Beta 2.3: The Commanders - Changelog

Beitrag von Gunny DeadEye » Fr Mär 03, 2017 4:48 pm


Der Charaktercreator ist recht nett, allerdings wirft sich die Frage auf, warum dabei die Frames unterirdisch ausfallen; die neue Kamerasteuerung ist sicher nett fürs Filmemachen, allerdings auch unnötig kompliziert geworden. (Ich brauch's einfach nicht) Der sonstige Kontent macht allerdings Spaß, die Megaships sehen klasse aus. Die Schilde gehen um etwa 20%-25% runter, was mich pers. nicht stört. Die Dolphin sieht aus, als hätte eine Cutter gerade gekackt;)
Gefühlsmässig sind die Missionscredits auch runtergegangen, kann mich aber auch täuschen.

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Re: Beta 2.3: The Commanders - Changelog

Beitrag von ifred » Mi Mär 08, 2017 1:12 pm


So - Beta 2 MIT Multicrew im Anflug:

https://forums.frontier.co.uk/showthrea ... ost5253650
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Re: Beta 2.3: The Commanders - Changelog

Beitrag von ifred » Mi Mär 08, 2017 1:38 pm


Und wieder im Abflug:

"Hi all, QA has identified a problem with multicrew on todays build. As such, it'll remain disabled until a future beta build. Our apologies on this front, but we want to make sure everything with multicrew is properly functional."

...
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Re: Beta 2.3: The Commanders - Changelog

Beitrag von Afterglow » Do Mär 09, 2017 12:24 pm


2.3 Beta, Update 2.01

Hi everyone,

With the latest beta release (2.3 Beta 2.01), we’ve enable the new multicrew feature. We are aware of various issues that are revolving around multicrew currently. Please note that these issues will be fixed in due time. However, at this point, we’ve decided to allow our beta testers to have at it, so we can start compiling any additional issues that get reported. With a feature this complex, this is very much a beta test... we implore you to make sure you raise bug reports for problems you might encounter in our bug reports forum here.

As always, we’ll be closely monitoring the situation, and if it proves that multicrew has too many issues for the moment then we’ll disable it and hammer away at it some more for a future beta build.

Thanks in advance for your feedback!



Enabled multicrew.
Fix to correctly handle race condition when router type discovery takes longer than mtu discovery
Don't try and handle invalid IPV6 addresses
Collect direct telemetry on all IPv6 sync attempts
Prevent over-counting sync attempts in network statistics due to switching to Turn
Exclude Teredo addresses when looking for an IPv6 network connection
Fix credits for beta test starter pack
Adjusted the amount of exploration ranking awarded from selling exploration data to be 50% of the credits value, 20% of the credits value of Passenger Sightseeing missions and 40% of Long Distance expedition missions

https://forums.frontier.co.uk/showthread.php/335843-2-3-Beta-Update-2-01?p=5257812#post5257812
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Re: Beta 2.3: The Commanders - Changelog

Beitrag von ifred » Di Mär 28, 2017 11:39 am


Beta 5:

Good morning Beta Commanders,

We're deploying the 2.3 Beta 5 update to the servers with a host of fixes and changes based on all the reports and feedback we've received.

Stability Fixes

Fixed crash when loading a ship with an engineered surface scanner
Fix crash when trying to load refineries with empty bins
Fixed crash when selecting a new preset while the editor is changing avatar gender
Fixed crash entering a fighter as crew.
Fixed a crash if the helm was targeting an unexplored system you were not currently in
Protect against crash when docking
Fixed crash when launching a fighter and them immediately disconnecting before the fighter is constructed
Fixed crashes that could occur for a player when helm disbands a multicrew
Fixed a crash that occurred when being interdicted during a multicrew session
Fixed crash that occurred if the player's ship was destroyed while they were in the Holo-Me interface
Fixed a server disconnect that could occur when jettisoning cargo from an SRV underneath a ship

General Fixes/Tweaks

Fixed console specific icons in the Comms panel
Fixed: Highres Screenshot can cause network disconnection
Fixed star texture pop when arriving from hyperspace
Pause menu appears faster now
Fix destination star's lens flare from separating from it in hyperspace when in large ships
Fixed: Combat music will suddenly start playing for a few seconds when entering supercruise from combat with life support disabled/destroyed
History tab now shows date in shorter format "Mar 16" so it doesn't truncate commander names so much
If you report a player in-game, we'll now fill in their ship name and ship ID for you
fixed numerous issues with text truncation in power details screen
fixing instances of corrupted text throughout the game
Fix the visibility of stalks and jump highlights for systems in the galaxy map
Fix text chat not becoming available for players you just unblocked
Fix for AI ships in supercruise circling around station
Audio: Fixed celestial flybys
Fix some missing sounds for goals in CQC
NPC pilot suits have colour variants again
Fixed issue with Russian text being slightly cut off in various UI panels
Fixed issue whereby the labels for livery slots could display in black instead white or grey text
Updated the time format used in the comms panel timestamps
Fixed issue whereby long ship names were truncated on the ship transfer panel
Player Journal now shows faction data for redeemed voucher events
NPC portraits will no longer appear in the comms panel chat log
Further improvements for IPV4+IPV6 (Dual Stack) connections


Headlook

Added an option to disable the smoothing in headlook, this is useful for some headtracking devices to reduce the latency involved


Multicrew

Fixed silent pips in multi crew
Audio: Discovery scanner is no longer silent to multicrew members
Multicrew info panels should now correctly display red text
Can now focus on Back button in multicrew info panels using button input
Fix firegroup selection resetting when going in and out of Gunner mode
Fixed interdiction GUI on wing info not updating properly in multicrew
Added an "invited" state, displayed when a player has been invited to join a multicrew session, rather than showing them as connecting immediately
Fix Gunner target lock not being cleared after it has been destroyed
Fixed: Social Comms panel will lose focus whenever a friend comes online
enabled some changes to the multicrew info screens to turn tabs/text red when a role is unavailable
Only cycle through relevant firegroups (when Gunner is present, so you skip (local player) empty groups)
Clarified unit type for "Distance Travelled" values in the Settings panel and MultiCrew Session Report
Made sure mining chunks content info are displayed in gunner hud
Fixed connection error when trying to rejoin a crew after disconnecting
Fixed: Player will disconnect from a Multicrew session if they join while the Captain is channeling a Supercruise/Hyperspacejump and then cancels the jump upon the player joining
Audio: Fix for appropriate shields offline/online vessel voice lines not playing in multicrew
Audio: Silent running voice lines now play for player 2 in multicrew
Fixed utilities not working properly in multicrew
Disabling multicrew idle members seeing the helm targeting gui to avoid any conflicting behaviour
Audio: "Unable to dock, fighter still deployed" voice line now plays for all members of a multicrew session, including the ones deployed in fighters
Audio: Correct docking request voice notifications are now sent to the helm and fighter multicrew members when a fighter requests to dock with the mothership
Fixed ammunition levels not being replicated correctly between crew members
Fix for MultiCrew UI tab selection not being active when docked
Fix for station menu not working when not in MultiCrew
Fix for: [Multicrew] If a crew member swaps into an NPC-crewed fighter that is recalling, they have no control over it
Fix for: Multicrew welcome message panel stays on in gunner role if switch to gunner role whilst panel is open
Vessel Voice lines not all triggering in multicrew
Fixed multicrew gunners occasionally consuming 2 ammo instead of 1 when firing
Vessel voice lines no longer get cut off when transitioning from one ship to another
Players no longer receive the 'shield break' audio and VFX feedback when joining a ship with no shield generator
Various fixes to prevent the MultiCrew non-helm scanner/schematics from overlapping during transition of hyperspace, supercruise and when in a fighter
Fixed issue whereby only the helm would hear the self destruct countdown when in multicrew
When in a ship as a crewman you will now see correct timers/intro VFX for hyperspace and supercruise transitions
The "Switch To Mothership" option should never appear in the role panel until the player is actually in a fighter
Improvements to the cargo scanner when used in MultiCrew in the Gunner role
Bounty Vouchers and Combat Bonds are now awarded to MultiCrew members based on their combat rank


Avatars/Commander Creator

Categories panel in holo me now correctly displays 'Suit Categories' instead of just 'Suit'
Fixed issue with avatars floating in space, when a ship was destroyed
Female suffocation sounds now play when running out of oxygen
Fixed: Selecting a base preset in Holo-Me will never change the name of the suit despite the suit changing appearance
Changed the shoulder decal icons so they render at 1:1 ratio
Got rid of bright orange lip icons
Fixed inconsistent Cosmetics icons in the Holo-Me interface
Commander's Helmet now reacts to jaw width to prevent clipping
Fixed issue where some changes to facial features in the commander creator would not save correctly
Fixed issue whereby certain previewed features would remain applied to the commander when they changed tabs


Camera Suite

Various fixes to camera positions and FOV
Audio: Discovery scanner no longer retriggers when jumping between internal and external camera modes
Fix for Free camera roll modes acting in the inverse of what they say they do
Fixed bug in Cam UI that would still show DOF button even when it was disabled
Camera suite should now refer to Ship Controls as SRV Controls while in an SRV


Starports/Bases

Fixes to hangar lighting.
Hide powerplay contact at stations that lack the 'powerplay' service
Stations that are within a planetary ring are now displayed on the system map
Reduced some shimmering on asteroid bases


Missions

Changed UI text for Chain missions to 'Follow On' missions
Fixed an issue with the first inbox of a passenger vip Follow On mission. The correct portrait is now shown
Fixed an error where the massacre illegal blops mission was not spawning the correct mission targets
Balance pass on passenger mission rewards
Fixed issue where you could not focus onto the mission filtering box in the Mission Panel using just button input
Fixed issue with some missions not generating after completing a Piracy mission
Made certain Follow On missions spawn more reliably
Fix to allow missions to progress correctly if the player gets to the target system before the timer for the mission progresses
Alternative destinations for Planetary Rescue (plus variants), Federal Navy Salvage and Long Range Smuggling missions are now correctly optional
Address an issue whereby players could not open the mission board if they had a large number of pending follow on missions
Fixed issue whereby the mission target did not spawn in mission USS during Piracy Deal Assassination follow on mission


POIs/USSs/Megaships

Audio fix: Megaships having a loud sound and outposts events not loading issues
POI loot now remembers which commanders have already claimed them


Weapons

Audio: slight boost to the volume of other shields breaking and reforming.
Audio: Fixed issue with plinky-plonky small/medium turreted multicannon
Audio: beam laser tweaks. Turned up hardpoints by 3db
Fix for gimballed weapons stuck to fixed after switching from a fixed weapon fighter
Fix for The Enforcer multicannon sounds skipping when firing


Ships

A player's ship name will always be visible to other players when scanned
Various camera position fixes
Fixed various minor graphical issues across multiple ships
Fixed: Detailed surface scanner no longer claims to draw power in outfitting inconsistantly
Fixed: Detailed surface scanner cannot be turned off
Module popup in cockpit systems panel now retrieves the full name of the module rather than the short name
Fixed ship kits not rendering in hyperspace
Audio: Fixing cockpit reverb size on Beluga liner
Fixed certain ships being raised off of the landing pad when logging in while docked
Engine deploy for Diamondback and Diamondback XL now have their landing gear audio restored to proper working order
Fix for chugging sound that was present in a Beluga when stationary.
Fix for missing sounds on diamondback drive anims.
Audio: ship ready for boarding line vessel voice line now plays again
Audio: Fixed FSD supercharge voice line being triggered multiple times and every 5 minutes
Fixing missing distant external ship sounds on empire courier
Fixed broken retro drive sound on viper and viper 4
Fix for crackling loop on DiamondbackXL
Fixed issue whereby stellar audio and ship creaks would continue to play after rebuying your ship if you explode in the cone of a neutron star
Vessel voice will no longer spam the low oxygen lines when you jump/enter game with low oxygen
Fixed audio issue that occurred when completing the pre-flight checklist
Addressed an audio issue with ship engine sounds when deploying/retracting landing gears and cargo scoops at certain speeds


SRV

Fixed issue with inconsistent audio patterns while using the SRV wave scanner


Stations

Audio:Fix for cracking on xbox one for both industrial inner dock and station external ambiences
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